﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DataCenter : MonoBehaviour {

    public int TotalPlayer;

    public static DataCenter Instance;
    public static DataCenter GetInstance()
    {
        return Instance;
    }
    void Awake()
    {
        Instance = this;
    }

    public Sprite UnObserve;
    public Sprite Observed_Uncontact;
    public Sprite Observed_empty;
    public Sprite FriendlyCivil;
    public Sprite UnFriendlyCivil;

    public List<Sprite> Planets;

    public Sprite Factory;
    public int FactPric;
    public Sprite Weapon;
    public int WeapPric;
    public Sprite Raider;
    public int RaidPric;

    public void StartGame()
    {
        ControlCenter.Instance.PlayerIdNow = 1;
    }
}
